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House Rules and Mechanics

Initiative 

A D12 Will Be Used For Initiative

Wounds and Scars

If a player drops to zero hit points and fails a death save, they get a permanent wound or scar (flavor or mechanical effect) 

Heroic Inspiration

A Player can hold up to 3 points of inspiration.

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Uses for Inspiration

  • Re-roll one Die (must keep new roll)

  • Use ability or spell, without expending a slot

  • Flashback: If a Scenario was not roleplayed (Fast Travel), Can retroactively roleplay ( Example: Fast Traveled to town, Can go back and talk to Guards or other NPC that was along the way.)

Death Saves

The DM will secretly roll death saves to increase the intensity of the moment

Potions 

Potions can be used as a Bonus Action

Faction Reputation

Players Action Affect their Standing with each faction.

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A point base system will be used and will be subtracted from the base DC to create a new DC for a variety of checks when dealing with factions

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Example:

Forge +3pts

Order +2pts

Divine +5pts

Accord -4pts

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For a Check with The Order:

DC 15 - (+2pts)  =  13 DC

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For a Check with The Accord:

DC 15 - (-4pts) = 19 DC

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