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House Rules and Mechanics
Initiative
A D12 Will Be Used For Initiative
Wounds and Scars
If a player drops to zero hit points and fails a death save, they get a permanent wound or scar (flavor or mechanical effect)
Heroic Inspiration
A Player can hold up to 3 points of inspiration.
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Uses for Inspiration
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Re-roll one Die (must keep new roll)
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Use ability or spell, without expending a slot
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Flashback: If a Scenario was not roleplayed (Fast Travel), Can retroactively roleplay ( Example: Fast Traveled to town, Can go back and talk to Guards or other NPC that was along the way.)
Death Saves
The DM will secretly roll death saves to increase the intensity of the moment
Potions
Potions can be used as a Bonus Action
Faction Reputation
Players Action Affect their Standing with each faction.
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A point base system will be used and will be subtracted from the base DC to create a new DC for a variety of checks when dealing with factions
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Example:
Forge +3pts
Order +2pts
Divine +5pts
Accord -4pts
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For a Check with The Order:
DC 15 - (+2pts) = 13 DC
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For a Check with The Accord:
DC 15 - (-4pts) = 19 DC